

It all seems pretty standard fare, with your cursor changing if something can be interacted with and actions being context sensitive without you ever having to actually choose anything.
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The very first screen is a brief tutorial which teaches you that you can only affect items within a certain radius of the robot, that you can expand and contract your robot body and how to use your inventory and the items in it. Initially, the game appears to be a point-and-click adventure game, and a relatively simple one at that. However, as pretty as Machinarium is, when you actually play it it leaves a lot to be desired. Machinarium adds to this off-kilter appeal with sound design that mixes Japanese inflected ambience, retro swing and electronic beeps and blips. Like Amanita’s Samorost games before it, Machinarium is unashamedly a 2D game, and its incredibly detailed art has been entirely drawn by hand with a quirky charm that is almost irresistible. What is striking about Machinarium is the amount of care and attention that has gone into the presentation of the game. Armed only with your wits and a body that can expand and contract like an accordion, as well as act like a very big pocket, you set off on your quest to find your girlfriend in the Robot City. In Machinarium, the latest release from indie developer Amanita Design, you play an unnamed robot, who finds himself consigned to the scrap heap. Have you ever had a game that you really, really wanted to like, but just couldn’t? Machinarium is such a game.
